Struct EditorLayout

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pub struct EditorLayout<'a> {
    pub notifications: &'a mut Notifications,
    pub asset_library: &'a mut AssetLibrary,
}
Expand description

Contains the data structures that are available to the [TabViewer] when rendering the editor layout. See EditorLayout::ui in particular.

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§notifications: &'a mut Notifications

The notifications resource to dispatch toasts in the UI

§asset_library: &'a mut AssetLibrary

The asset library resource for querying and modifying assets.

Trait Implementations§

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impl TabViewer for EditorLayout<'_>

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type Tab = EditorPanels

The type of tab in which you can store state to be drawn in your tabs.
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fn title(&mut self, tab: &mut Self::Tab) -> WidgetText

The title to be displayed in the tab bar.
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fn ui(&mut self, ui: &mut Ui, tab: &mut Self::Tab)

Actual tab content.
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fn closeable(&mut self, _tab: &mut Self::Tab) -> bool

Returns true if the user of your app should be able to close a given _tab. Read more
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fn allowed_in_windows(&self, _tab: &mut Self::Tab) -> bool

Specifies a tab’s ability to be shown in a window. Read more
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fn clear_background(&self, tab: &Self::Tab) -> bool

Whether the tab body will be cleared with the color specified in TabBarStyle::bg_fill.
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fn context_menu( &mut self, _ui: &mut Ui, _tab: &mut Self::Tab, _surface: SurfaceIndex, _node: NodeIndex, )

Content inside the context menu shown when the tab is right-clicked. Read more
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fn id(&mut self, tab: &mut Self::Tab) -> Id

Unique ID for this tab. Read more
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fn on_tab_button(&mut self, _tab: &mut Self::Tab, _response: &Response)

Called after each tab button is shown, so you can add a tooltip, check for clicks, etc.
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fn on_close(&mut self, _tab: &mut Self::Tab) -> bool

This is called when the _tab gets closed by the user. Read more
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fn on_add(&mut self, _surface: SurfaceIndex, _node: NodeIndex)

This is called when the add button is pressed. Read more
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fn add_popup(&mut self, _ui: &mut Ui, _surface: SurfaceIndex, _node: NodeIndex)

Content of the popup under the add button. Useful for selecting what type of tab to add. Read more
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fn force_close(&mut self, _tab: &mut Self::Tab) -> bool

This is called every frame after ui is called, if the _tab is active. Read more
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fn tab_style_override( &self, _tab: &Self::Tab, _global_style: &TabStyle, ) -> Option<TabStyle>

Sets custom style for given tab.
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fn scroll_bars(&self, _tab: &Self::Tab) -> [bool; 2]

Returns true if the horizontal and vertical scroll bars will be shown for tab. Read more

Auto Trait Implementations§

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impl<'a> Freeze for EditorLayout<'a>

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impl<'a> RefUnwindSafe for EditorLayout<'a>

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impl<'a> Send for EditorLayout<'a>

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impl<'a> Sync for EditorLayout<'a>

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impl<'a> Unpin for EditorLayout<'a>

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impl<'a> !UnwindSafe for EditorLayout<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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where T: ?Sized,

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