pub struct EditorLayout<'a> {
pub notifications: &'a mut Notifications,
pub asset_library: &'a mut AssetLibrary,
}
Expand description
Contains the data structures that are available to the [TabViewer
] when rendering the editor layout.
See EditorLayout::ui
in particular.
Fields§
§notifications: &'a mut Notifications
The notifications resource to dispatch toasts in the UI
asset_library: &'a mut AssetLibrary
The asset library resource for querying and modifying assets.
Trait Implementations§
Source§impl TabViewer for EditorLayout<'_>
impl TabViewer for EditorLayout<'_>
Source§type Tab = EditorPanels
type Tab = EditorPanels
The type of tab in which you can store state to be drawn in your tabs.
Source§fn title(&mut self, tab: &mut Self::Tab) -> WidgetText
fn title(&mut self, tab: &mut Self::Tab) -> WidgetText
The title to be displayed in the tab bar.
Source§fn allowed_in_windows(&self, _tab: &mut Self::Tab) -> bool
fn allowed_in_windows(&self, _tab: &mut Self::Tab) -> bool
Specifies a tab’s ability to be shown in a window. Read more
Source§fn clear_background(&self, tab: &Self::Tab) -> bool
fn clear_background(&self, tab: &Self::Tab) -> bool
Whether the tab body will be cleared with the color specified in
TabBarStyle::bg_fill
.Content inside the context menu shown when the tab is right-clicked. Read more
Called after each tab button is shown, so you can add a tooltip, check for clicks, etc.
§fn on_close(&mut self, _tab: &mut Self::Tab) -> bool
fn on_close(&mut self, _tab: &mut Self::Tab) -> bool
This is called when the
_tab
gets closed by the user. Read more§fn on_add(&mut self, _surface: SurfaceIndex, _node: NodeIndex)
fn on_add(&mut self, _surface: SurfaceIndex, _node: NodeIndex)
This is called when the add button is pressed. Read more
§fn add_popup(&mut self, _ui: &mut Ui, _surface: SurfaceIndex, _node: NodeIndex)
fn add_popup(&mut self, _ui: &mut Ui, _surface: SurfaceIndex, _node: NodeIndex)
Content of the popup under the add button. Useful for selecting what type of tab to add. Read more
§fn force_close(&mut self, _tab: &mut Self::Tab) -> bool
fn force_close(&mut self, _tab: &mut Self::Tab) -> bool
§fn tab_style_override(
&self,
_tab: &Self::Tab,
_global_style: &TabStyle,
) -> Option<TabStyle>
fn tab_style_override( &self, _tab: &Self::Tab, _global_style: &TabStyle, ) -> Option<TabStyle>
Sets custom style for given tab.
§fn scroll_bars(&self, _tab: &Self::Tab) -> [bool; 2]
fn scroll_bars(&self, _tab: &Self::Tab) -> [bool; 2]
Auto Trait Implementations§
impl<'a> Freeze for EditorLayout<'a>
impl<'a> RefUnwindSafe for EditorLayout<'a>
impl<'a> Send for EditorLayout<'a>
impl<'a> Sync for EditorLayout<'a>
impl<'a> Unpin for EditorLayout<'a>
impl<'a> !UnwindSafe for EditorLayout<'a>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more