Struct SaveProjectEvent

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pub struct SaveProjectEvent {
    pub(crate) project: Entity,
    pub(crate) output: PathBuf,
}
Expand description

When this event is sent, the associated project will be fetched and saved. As a reaction to this event, a system will build a [bevy::prelude::Query] that attempts to fetch all [data::Project]’s [data::Level]s (and their descendant [data::Layer]s along all their descendants) and then (attempts) to persist them to disk.

The [data::Project] fetched is queried by the SaveProjectEvent::project [Entity], the user is responsible for only emitting “valid” entities, as this crate will assume they are, and according to Bevy’s own documentation, this can lead to undefined behaviour if not respected.

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§project: Entity

The [Entity] of the [data::Project] to save.

§output: PathBuf

The output path of the savefile that will be created.

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impl SaveProjectEvent

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pub fn new(project: Entity, output: PathBuf) -> Self

Generate a new SaveProjectEvent that can be dispatched.

Trait Implementations§

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impl Debug for SaveProjectEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Event for SaveProjectEvent
where Self: Send + Sync + 'static,

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const AUTO_PROPAGATE: bool = false

When true, this event will always attempt to propagate when triggered, without requiring a call to Trigger::propagate.
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type Traversal = ()

The component that describes which Entity to propagate this event to next, when propagation is enabled.
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fn register_component_id(world: &mut World) -> ComponentId

Generates the [ComponentId] for this event type. Read more
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fn component_id(world: &World) -> Option<ComponentId>

Fetches the [ComponentId] for this event type, if it has already been generated. Read more

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