Enum AssetPackState

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pub enum AssetPackState {
    Created,
    Indexing,
    Invalid(String),
    Ready,
}
Expand description

Describes the current state of an AssetPack.

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Created

The asset pack was just created, no validation or checks to its current state have been made. Additional processing is required to validate the pack’s state before it can be used.

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Indexing

The asset pack is currently (re)indexing its contents.

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Invalid(String)

Something went wrong during processing, leaving this pack in an invalid state.

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Ready

The pack is ready to use.

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impl Debug for AssetPackState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AssetPackState

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fn default() -> AssetPackState

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for AssetPackState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for AssetPackState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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